![]() ![]() Unfortunately, The Escapists seems content to be a slog. Another option would be for the game to allow the player to reload and try another approach without having to start the next day with literally nothing. This is how games generally teach players how to succeed. The next would be a bit harder and require you to be more clever. An easy way to fix this problem would be to make the first prison a poorly designed facility with ignorant guards, resulting in a trivial escape. The Escapists instead opts to require you to slowly plot a plan of escape over a number of days, and it then dispirits you when you fail. I’m a fan of brutally challenging games, but no matter how challenging a game is, good game design rewards the player at a regular cadence. You’ll often end up in the infirmary or even solitary confinement, the latter which will result in you losing all of your hard-earned items. The guards in general are pretty trigger-haired, so making mistakes is punished quickly. For example, putting a guard uniform on that you swipe from the laundry quite rapidly increases their suspicion of you, when I would expect it realistically to increase a little slower. The game uses trial-and-error to teach the player what works and what doesn’t, and approaches should intuitively work sometimes don’t work. Unfortunately, most of them didn’t really work the way I expected. It begged me to try different things in an effort to escape. At first, the game seemed like a playground. Achieving this is not-so-simple: you’ll need to perform tasks for the other inmates to earn $$$, craft items that will help you plot and execute your escape, and dupe the guards using stealth, tactics, and some RNG. Achieving this is not-so-simple: The Escapists is a prison-break game with a lot of potential. The Escapists is a prison-break game with a lot of potential. ![]()
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